> For the complete documentation index, see [llms.txt](https://docs.devlaunchers.org/dl-docs/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.devlaunchers.org/dl-docs/universal-design-system/universal-design-system/getting-started/design-stack/figma/overview.md).

# Overview

At **Dev Launchers**, Figma is our primary platform for **design, collaboration, planning** across the organization. Designers, product managers, developers, and researchers all use Figma as a shared workspace to align on ideas, explore solutions, and build accessible, scalable products together.

Figma is not just a design tool for us, it’s a **collaboration hub**.

***

### How We Use Figma at Dev Launchers

We use multiple Figma products together to support different stages of our workflow:

#### Figma Design

Figma Design is where we:

* Design interfaces using the Universal Design System
* Build and maintain components, patterns, and layouts
* Apply design tokens, variables, and component properties
* Prepare designs for developer handoff and implementation

All production UI work should align with UDS foundations and components when working in Figma Design.

***

#### FigJam

FigJam is used for:

* Early ideation and brainstorming
* User journey mapping and flow diagrams
* Workshops, critiques, and collaborative planning sessions
* Cross-team alignment between Design, Product, Development, and Research

FigJam allows teams to think together before committing to structured UI designs.

***

#### Figma Slides

Figma Slides is used to:

* Communicate design decisions and progress
* Share research findings and product updates
* Present concepts, reviews, and roadmaps
* Create consistent, reusable presentation decks

Slides help us keep communication visual, lightweight, and accessible across the organization.

***

### Collaboration Across Teams

Figma enables real-time collaboration between:

* **Design** — crafting user experiences and system components
* **Product** — defining requirements, priorities, and user needs
* **Development** — reviewing specs, variables, and interaction logic
* **Research** — documenting insights, feedback, and usability findings

By working in a shared environment, we reduce handoff friction and maintain a common source of truth.

***

### Education & Community

Dev Launchers is a **proud Figma Bootcamp partner**, and we actively invest in education and accessibility for our community.

* All active members and educators are eligible for **Figma Education plans**
* We support learning at all levels, from beginners to advanced contributors
* We encourage exploration, experimentation, and continuous improvement

Learning Figma is a core skill across multiple roles at Dev Launchers.

***

### Getting Started

If you’re new to Figma or new to Dev Launchers:

* **Learn more about getting started with Figma at Dev Launchers**

  *(View internal* [*Figma Verification Steps*](broken://spaces/d6zpw9BOPWT05kgMT88i/pages/2olvI6pub4KWrYl5Dk8f)*)*
* **Check out our**[ **Figma Community Profile**](https://www.figma.com/@devlaunchers)\
  *(Explore shared files, components, and public resources)*

These resources will help you get access, understand our standards, and start contributing confidently.

***

### What to Explore Next

* Learn how to work with **component properties** in Figma
* Understand **Design + Dev Mode** workflows
* Build responsive components using **Auto Layout**
* Create interactive flows using **Prototyping**

Figma is the foundation of how we design together — the following pages will help you use it effectively within the Universal Design System.


---

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