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At Dev Launchers, our research philosophy is built on a user-centric, data-driven approach. We prioritize understanding the needs and behaviors of our users, ensuring that all decisions align with enhancing user experiences. Our research is grounded in data, utilizing analytics and feedback to drive informed decisions. Collaboration is key, as we work closely with design, development, and product teams to ensure comprehensive insights. Lastly, we believe in continuous learning, constantly evolving our methodologies to adapt to industry changes and better serve our users.
At Dev Launchers, we prioritize actionable insights, accessibility, and a spirit of curiosity in every step of our research process. We value user feedback and combine qualitative and quantitative methods to ensure inclusive, user-centric solutions. Collaboration across teams is key, as we iterate on ideas, refine strategies, and strive for impactful outcomes. New researchers are encouraged to deeply engage with users, stay curious, and embrace continuous improvement to uphold our commitment to creating accessible and meaningful designs.
Our research process is structured to ensure efficiency and meaningful results:
Planning & Strategy: Define goals, scope, and methods for a structured approach.
Research Methods (Qualitative & Quantitative): Select techniques to gather valuable insights.
Data Collection & Analysis: Organize and interpret data to uncover actionable findings.
Reporting & Presenting Findings: Share results through clear, impactful presentations to inform decisions.
Tools:
Figma - Brainstorming
Miro - Workspaces
FigJam
This checklist guides new UX researchers through essential first-week tasks, including setting up accounts, meeting the team, and accessing tools.
Set Up Your Accounts
Familiarize Yourself with Core Tools
Meet Key Team Members
Explore Our Knowledge Base
Jan. 14
Inspire UX: A Virtual Gathering of Creative Minds
Jan. 15
Rescheduled: Unlocking your UX career with Sarah Doody
Jan. 15
Master Storytelling in Your UX Case Study: Proven Techniques from UX Professionals (paid)
Jan. 21
AI in Gaming: enhancing creativity and player experience
Jan. 21
AI in Research: Accelerating Research Discovery and Innovations (FREE)
Jan. 22
Live Q&A: Driving Business Decisions with UX Research ROI w/ Nikki Anderson
Jan. 22
UX Research & Strategy JAPAN Seminar
Jan. 22
Dream Job Unlocked: A Game UX Designer Demystifies the Professional Road
Jan. 22
UX Resume - Speed Critique to Help You Land Your Next Job
Jan. 23
Exploring the Needs of Frontline Workers: a UX research case study
Jan. 23
Connecting Conversations: Digital Solutions for Mental Health
Jan. 30
UX Portfolio - Speed Critique to Help You Land Your Next Job
Feb. 5
Embedding equity in research integrity
Feb. 6
UX Sprint Lab: Enhancing the Dating App Experience
Feb. 20
Storytelling for UX Interviews
Feb. 25
Ableton’s research approach to crafting music hardware
**link to recruitment sheet
Create an event on your Dev Launchers Google Calendar
Add Google Meet video conferencing
UX Researcher and Testing Participant join the video conference on laptop or desktop
Participant opens the event on their mobile device from Google Calendar or their Gmail Invitation
Participant while still in the call on their laptop/desktop will Join with Google Meet from their mobile device
After joining on their mobile device they should have two participants with their account in the meeting
Clicking on the three dots in the menu bar next to end call will open up a call options menu where they can share their screen
Participant should confirm the consent request for screen sharing
The screenshare of their phone should display in the meeting chat, if it does not appear have them attempt to share screen once more as sometimes a second Screen Share is needed for privacy settings. They can then freely navigate away from the call screen to the website or prototype link you are testing.
To stop sharing their screen at the end of the test they can click the same dot menu button and Stop Screenshare